Event Screenings & Alternate Releasing

Ordinarily, I don’t like speculative posts. At times I find them even counter-productive, because they can often wind people up with pie-in-the-sky “what-ifs,” but provide no real actionable items. So that’s not my intent here. Here I just wanted to throw out some ideas for viewing/releasing a film, and see what others think about them. What are the issues with them, could they even work, is anyone else doing them, etc. I’ve been reading a lot about “event” screenings and frankly so many of the ideas I see are just plain mundane. Bands, sponsors, gimmicks, none of this would ever make me go out to see someone’s film. None of these things strike me as particularly “event” worthy, except in a checklist kind of way.

Event Screenings

This week, I went to the TransmediaNYC Meetup.

I’m really glad I did. I wound up meeting some great people and hashing on some interesting ideas.

One of the things we talked about there was alternate viewing solutions. Typically, someone makes a film, you go to a theater, or you rent it, you sit and watch the movie happen. Then when you’re done, you talk about it with your friends maybe. But you are under no circumstances to talk about it during the movie.

That’s where I think we can have an interesting change. For instance, my fiance is an artist. And one of the things she does is video art. So I’ve been to see some of that with her. But one thing I’ve always thought would be interesting would be for the video art to have a real narrative. And I don’t mean each piece have a narrative of its own, but for all of the pieces to make up a narrative. I’m sure something like this exists in the art world already. Nikki, and other art-types, feel free to step in and tell me how far behind I am…

But I was thinking about it in regards to the “film” world. I think it would be insanely cool to have an entire film played out in a gallery, one screen per scene, say. Like maybe you have a bunch of HD TVs, each playing a scene from the film. Then, the audience walks about from scene to scene, taking in the story as they go. But they can also stop and chat about the scene they just saw in between, grab a drink, have a smoke. I like this social aspect. It’s almost like episodic TV, but the season is all in one room.

An alternate version of this would be to have the scenes placed randomly about the room. So that you don’t know what order to go in, and you have to put the story together as you go. Maybe by going back to previously viewed scenes to look for clues, or by keeping a little note-pad with you to keep track of what’s going on.

If you want to run wild with it, you can deliver specific scenes only to say, only mobile phones. So maybe a crucial piece of information that makes it all make sense only comes to you the next day at work.

What I love about this is the audience is an active participant. They have to work to put the story together. Which is fun, isn’t it? I mean, how much more fun was LOST when we first saw the numbers and everyone was trying to work out what it was all about? But it’s one of the things that also attracts me to Transmedia; this idea that the audience has to combine their imagination with the artist’s in order to tell the story.

What I also like about this stuff is it’s event-based. Which is something the DIY Usual Suspects talk about a lot. But this isn’t an event where you come, watch the movie, watch a band, maybe have a cocktail or two after, look at some sponsor’s crap, then leave. This is an event where you have to come with your brain turned on. You might stay here for hours, in this part-story-part-party. More than just a way to promote your film, this event becomes an alternate form of entertainment in its own right, something you really do have to show up for. I like this idea.

I also love the idea of filling in story details with live performances. Maybe there is a play incorporated into the evening. Or a dance, or some actors playing out a scene at one of the tables in the room. And you will only get that information if you are there. I guess this would be called another form of Transmedia. But then maybe you would tweet about that information and others would hear about it only second hand…so their experience of it is unique to them and yours to you. But again, this is something far more compelling to me, because it’s integrated with the story, and it’s genuinely a unique experience. And I guess that’s what I want to get to: creating events that people have to go to because those events sound amazing.

The Steps (a good-looking webseries, BTW) did a pretty cool release event-party. Quoted from Jawbone:

“At first, the thing that caught my eye was the promotion they were running around their release party … what they billed as a first of its kind ‘device party’ that featured live streaming of the first four episodes of the show via Ustream. Invited guests were to bring laptops and streaming video-capable phones to have the show delivered into the palms of their hands.  An ad-covered bus parked outside also allowed partygoers to hop onboard and view the world premiere from a passenger seat.”

This is similar to what I talked about above, but with people bringing their own viewing platforms instead of the venue providing them. This makes good sense, though for my money, I probably wouldn’t want to watch on my own computer. It’s like when I go to DIYDays and there are people just staring at their laptops and twittering the whole time. I think for the release party idea, I would probably try to push it to more group-oriented viewing, even though you do have the freedom to step away. But I like the idea.

Integrating Your Release

I guess the thing I’m struggling with is the fact that although so many people are trying to find new forms of distribution, it seems that the forms of entertainment remain largely fixed in their heads. It’s a feature film. It’s a web series. Etc.  And I wonder if, instead of questioning the “old” forms of distribution, maybe some of our answers lie more in questioning the “old” forms of filmed entertainment themselves. As I said above, I have absolutely no reason to go out and see a film “event” when the things at the event are bands, gimmicks and stuff.

So I was wondering if anyone had ever tried releasing a feature film both as a feature film and as a web series? Or perhaps as a web series first, and then a feature film. I know that there are aesthetic reasons why people wouldn’t want to do this. It might break up the continuity of their film. The film might not be parsable into webisode-sized chunks. Maybe it’s just because I like the idea of a series, that I somehow like this idea.

But what if you crafted a movie specifically to be this? I guess now we’re getting into questions of form. Many people have a pretty set idea of what comprises the form of a feature. But so many great TV shows that have overall arcs are watchable all in one sitting. Hell, I got the second season of THE WIRE at about 11PM one night, and could not stop until like 5 the next morning. So why not make a two hour web-series, then put it together as a feature film? Would this just kill the notion of being able to sell tickets to the latter? Or could you just make events out of the “feature” screenings, like I talk about above?

I am thinking about starting a screening series like this in NYC. Maybe do one and see how it goes. If interested in participating and experimenting with something like this, drop me a line.

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Providing Your Actors with External Stimuli

Note: This post was inspired by my own complaints that the DIY movement seemed to spend very little time on craft, as opposed to distribution. So I decided to put my money where my mouth was and try to start some conversations on craft.

Working with actors is probably my favorite part of making films.

One thing that can often happen to actors though, is what’s sometimes called “being in your head.”

This is generally the result of the actor trying to direct or somehow judge their performance as they are doing it. This is death to a performance. Especially on camera where there is nowhere to hide. Theater has enough built in artifice about it, that I think it’s easier to cover up this kind of thing. It’s not ideal, but I think a play performance is salvageable if an actor gets in his head. But not on camera. The camera sees all. And if you’re not there, everyone will know.

If I see an actor getting into their head and they can’t get out, one of the things I’ve been doing lately is removing all artifice from the situation. I tell them there are no characters, there is no scene, there is only actor A and actor B, in this room, right here, right now. And then I get them interacting on this very real, immediate basis.

For instance, while rehearsing something last Fall, I would take one of the actors aside and give him some specific actions to do toward another actor. These were pretty loopy, but when he did them as him in this room, right here, right now, the other actor suddenly reacted with truth and realism. She was genuinely surprised that Actor A was doing this crazy stuff. Which is exactly what her character was supposed to be in that scene. But she didn’t have to act. She just had to be there, and the circumstances outside her control worked on her to make her actually surprised. Taking the scene into a pure, real state of just you and me in this room, right here, right now, I was able to get the actors grounded in the reality of the moment. Then we started building up the scene again from that point of truth.

Another thing I like to do with films, is rehearse in as close to the actual environments as I can. Now this is obviously not possible in many cases. Locations can cost money, be time sensitive, etc. But in some cases you can certainly do it.

We’ve rehearsed a scene on the subway, when that’s where the scene would take place. This caused the actors to settle into the behaviors they would really have in that situation. They didn’t have to pretend or “act.” They just had to be, and allow the naturally stimuli of that space guide their behaviors. When they thought people were listening to them, they would adjust, become quieter, etc. In one case there was actually a fight in the same car, and the actor had to continue with the scene under those actual circumstances. This meant she stopped and listened to the fight, as so many New Yorkers will. Then she went about her business. But being in that environment, where she could not control what was going to happen, really freed her up to just be in that that moment, in that space. And out of her head.

Last night, Feb 28th, the location was a deserted industrial section of Brooklyn. And the character was supposed to be alone in this area, in danger from some unknown assailants. In a case like this, it’s easy to set up the circumstances, and then throw stimuli at the actor. I might be down the block, making noises behind her. At one point, I might make noises as if I was running up to her and about to overtake her. This indeed caused real fear in her. Fear she had to really fight to control and achieve her objective.

These can sound like a tricks, and many directors have been accused of abusing actors to get performances out of them over the years. But I think it’s extremely valid to give the actor actual, physical stimuli to work with. And most importantly, stimuli the actor cannot control, so that they genuinely never know what’s going to happen next, thus are forced to be in the moment and out of their heads.

One of the incentives in our Kickstarter Campaign is early access to videos of our rehearsal process and techniques.

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Skip Perfection & Launch Early

Earlier this week I read a tip on The 99 Percent site, titled, The Beta Principle: Skip Perfection & Launch Early - the post made a strong argument for start-ups to avoid the drag of over-refining and take to advantage of early user-feedback. But, when reading, I couldn’t help but see how this “launch early” argument applied perfectly to filmmaking.

In the last few years, since running this production blog, I’ve talked many, many, many times to other filmmakers who want to wait till after they raise funds / after they cast actors / after they finalize the script / after they location scout / after they finish principle photography / after they finish their film’s first rough cut… all *before* worrying about a website.

There’s an impulse to get everything as close-to-perfect before putting it out there infront of people - now, I’m not making a case for releasing the roughest parts of your feature film, I wouldn’t know how to go about such a thing in a constructive way - but it’s important to put as much of your project out in the open as early as you can.

One point I found interesting in the post was this: “On a psychological level, a team thinks differently once the first version of a product is up and running. Rather than working for a hypothetical group of customers, everything you do affects real people. Your team will become more expedient and start to think of the project in smaller chunks rather than as an insurmountable giant.

Amanda and I released the 1st five episodes relating to Pedal before many components of the film were “ready”. The episodes themselves are rough and are sometimes hard for me to watch without being overly critical. But they shifted the mindset we were working in dramatically.

There is no comparing the day-to-day urgency in working on a project with only yourself to answer to… only yourself to disappoint if you don’t come through on schedule - as opposed to being public about your project’s intentions, ambitions, and missteps. The difference would be similar to rehearsing a speech infront of the bathroom mirror and giving that same speech infront of a crowd of hundreds; everything changes.

Amanda and I have tried to sneak as much of the finished film, For Thousands of Miles, into the supporting episodes and stories (64 Days) as we could. Hitting on specific moods or story-telling styles which allowed us to see not only *how* people reacted but, more importantly, *what* they reacted to. This feedback has had a very strong affect on the film’s narrative - really in a way that I never would have expected.

I can look through each page of the script and find specific lines that have either found their way into - or remained in the script - because of a comment someone left on an episode, or because of an email we received that said a certain line from episode one meant something much larger to them personally.

I understand that in the earliest stages of planning; things will change greatly - but in launching your project early, in making public your ideas and goals; which specific things will change between planning and release will be guided in a much more constructive and rewarding way.

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PARK CITY: Exploring the Solutions, Part 3

SABI filmmakers Zak Forsman and Kevin K. Shah pick up with Ted Hope where he left off in the last episode to further explore the solutions that are emerging for independent filmmakers. He is joined by Mynette Louie (Children of Invention) and new interviews with Sultan Sharrief (Bilal’s Stand), Lance Weiler (HiM), and Scilla Andreen (IndieFlix).

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do something different

I was going through my unread Instapaper list tonight - cleaning things up, watching videos I had saved for later, etc - and I came across a post by Ted Hope, from his blog, Truly Free Film, titled: 50* Ways You Can Do Something Different On This Production.

There were a few points that I particularly liked - that got me thinking about ways in which I could change the way we’re doing things on Pedal. I thought I’d write about them here and get people’s feedback.

#2: Do something stylistically just because you like it. Allow something to be “outside” the film, something that doesn’t fit so right and is only there because you dig it. Why does it always have to fit?

This is one of those suggestions that seems like it would come naturally - but I have found that there is an incredible amount of self-sensorship or filtering with ideas during the creative process.

I try to write everything down that comes to mind - and find ways of working it in, or at least discussing it with Amanda as an option. But many ideas get dumped too quickly because they don’t “fit”, and what does that really mean? Doesn’t fit how? Doesn’t fit with things I’ve seen done before?

Reading this suggestion helped remind me that there is a difference - albeit a fine lined one - between something not “fitting” and something not “working”. As the story of FToM gets closer and closer to being locked down - I need to add in ideas that really feel creative and new… maybe they’ll only make the deleted-scenes in a DVD extra… but at least I’ll have tried hard to make them work.

#9: What would be a different business model? Could you give it away? Free it? Never plan to screen it theatrically? What if the movie was not the main event, but something else was?

Although we do have solid plans to release FToM freely - I want to think more about the idea of the film not being the main-event. What could we structure around the film that would give it more meaning… more interaction… more momentum?

I don’t have an answer for this yet - but it’s something I want to revisit often as we work through post-production.

#12: What if you built your audience base prior to shooting? And maintained significant communication with them throughout the process? How might that change your final work?

I feel like I’ve tried very hard to do this during every step of Pedal. Sometimes I’ve not done as good a job as I would like… I let things get in the way of being open and keeping a conversion going around the project - or around storytelling in general.

But I like how Ted ask, “How might that change your final work?”, because this blog has lead to a back-and-forth that has dramatically changed the project itself and the final film. So much so I’m not quite sure I would even know where to start… I feel very fortunate for this site and the people that it’s helped introduced me with.

I now know that, for me, storytelling will always be a very empty undertaking without this kind of community from day-one.

#13: Innovate. Try some new equipment on every production. Improve a simple process. Isn’t production about the communication of information in the service of art, as efficiently, economically, and aesthetically as possible?

I wanted to mention this idea for one specific reason - when the crew, The Black Sheep, flew from Belgium to Los Angeles, they brought a handful of different equipment with them to use on the road. They packed their main camera of course, an Fx1 with a SGpro 35kit, a 16mm hand-crank camera - but also several small mp4 cameras. These small low-quality cameras turned out to be incredibly helpful for both the 64 Days series as well as FToM. The jump in quality and frame-size really helps add another layer to the story… the footage feels personal in a way that the HD footage does not.

When Amanda, Karen and I leave for Northern California to film additional scenes with Larry, I intend to have a camera in my hands at all times filming little details.

I’ve been working hard to storyboards specific shots and have been busy editing those into a timeline with temporary voice-over tracks - and these shots will be the main focus, they’ll be scheduled out and planned in detail. But there’s so much I could miss if don’t take the time to step back and record things the way I see them in the moment without the filter of “how is this going to fit into the film”.

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LOST CHILDREN TRANSMEDIA PLAN

In this video, I talk about the transmedia effort for the film Coraline. Here’s the panel I attended where the creators talk about what they did: SUNDANCE TRANSMEDIA PANEL.

In this video, I also talk about the main points of THE LOST CHILDREN plan. They are:

  • Add new story-related content to our site every week throughout the year 2010
  • About June, when we go into post, start to focus the content release, and get more specific about what we reveal when
  • Also about June, start trying to connect with influencing blogs, and giving them unique, hand-made artifacts from the film.

Previous videos, where I talk about iPhone apps related to the film.

THE LOST CHILDREN website

Our Transmedia Campaign at Kickstarter.



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